![]() ![]() ![]() Local antiGravity = Instance.new("BodyForce")ĪntiGravity.Force = Vector3.new(0, workspace.Gravity * bullet:GetMass(), 0)īullet.Velocity = CFrame.new(, ). create a bodyforce which combats gravity when shooting Started out with the base of the bullet just up from the neck shoulder joint and came to one caliber, fine with me Those. Im thinking the problem with the ELD-X bullets is they are just to long, that plastic tip hits every time seated to what Hornady says. create the bullet when we click the mouse button:īullet.BrickColor = BrickColor.new("Black")īullet.CFrame = * CFrame.new(0,0,-2) - position the bullet two studs in front of the players characterīullet.CFrame = CFrame.new(bullet.Position, ) -make the bullet face the mouse position I got him some new bullets today, 154 gr Inter locs. ![]() Game:GetService("UserInputService").InputBegan:Connect(function(input) You can determine what to do when the bullet hits a part, but I’m just making it bounce back in the video above. Anyway you can get the result you want with the code below: ![]()
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